Travis Porter Posted July 31, 2016 Author Share Posted July 31, 2016 I noticed in a game that requires a long key press (5+ seconds), the button press will be interrupted and the action canceled, at seemingly random intervals of a few seconds. The depress must be short enough because I don't notice it with any other long presses (ie wasd movement). The game must be extra sensitive if the keypress is let go at any point. Is there any work around to this? Server: Fedora 24 x64 (1.7.6) Client: Windows 10 x64 (1.7.6) Link to comment Share on other sites More sharing options...
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